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Series · 2022–Returning

Masahiro Sakurai on Creating Games

10.0·4 seasons·289 episodes·29 min avg.

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

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01
About This Channel
About This ChannelUp next
Aug 24, 2022
02
Masahiro Sakurai's Creative Works
Masahiro Sakurai's Creative Works
Aug 24, 2022
03
Stop for Big Moments! [Design Specifics]
Stop for Big Moments! [Design Specifics]
Aug 24, 2022
04
Kirby's Dream Land [Game Concepts]]
Kirby's Dream Land [Game Concepts]]
Aug 25, 2022
05
Frame Rates [Planning & Game Design]
Frame Rates [Planning & Game Design]
Aug 26, 2022
06
Risk and Reward [Game Essence]
Risk and Reward [Game Essence]
Aug 29, 2022
07
Game Development Isn't a Game [Work Ethic]
Game Development Isn't a Game [Work Ethic]
Aug 31, 2022
08
Down with Lag! [Grab Bag]
Down with Lag! [Grab Bag]
Sep 2, 2022
09
Squeeze and Release [Game Essence]
Squeeze and Release [Game Essence]
Sep 4, 2022
10
Draw the Light, Not the Asset [Graphics]
Draw the Light, Not the Asset [Graphics]
Sep 7, 2022
11
Kirby's Adventure [Game Concepts]
Kirby's Adventure [Game Concepts]
Sep 9, 2022
12
Presentations Are All About Speed! [Work Ethic]
Presentations Are All About Speed! [Work Ethic]
Sep 12, 2022
13
Game Awards [Grab Bag]
Game Awards [Grab Bag]
Sep 15, 2022
14
Assigning Animations [Animation]
Assigning Animations [Animation]
Sep 18, 2022
15
Game Essence in Role-Playing Games [Game Essence]
Game Essence in Role-Playing Games [Game Essence]
Sep 21, 2022
16
Make It "Pop" [Effects]
Make It "Pop" [Effects]
Sep 23, 2022
17
Just Let Them Play! [Planning & Game Design]
Just Let Them Play! [Planning & Game Design]
Sep 26, 2022
18
Clarity vs. Style [UI]
Clarity vs. Style [UI]
Sep 28, 2022
19
Giving "Weight" to Buttons [Design Specifics]
Giving "Weight" to Buttons [Design Specifics]
Sep 30, 2022
20
Kirby Super Star [Game Concepts]
Kirby Super Star [Game Concepts]
Oct 3, 2022
21
Try Telling That to the Player [Work Ethic]
Try Telling That to the Player [Work Ethic]
Oct 5, 2022
22
Name Files Logically [Programming & Tech]
Name Files Logically [Programming & Tech]
Oct 7, 2022
23
Keeping Rewards in Sight [Planning & Game Design]
Keeping Rewards in Sight [Planning & Game Design]
Oct 10, 2022
24
Exercise While You Game! [Grab Bag]
Exercise While You Game! [Grab Bag]
Oct 12, 2022
25
Make the Tempo Match the Game [Audio]
Make the Tempo Match the Game [Audio]
Oct 14, 2022
26
Fun Beyond Game Essence [Game Essence]
Fun Beyond Game Essence [Game Essence]
Oct 17, 2022
27
Super Smash Bros. [Game Concepts]
Super Smash Bros. [Game Concepts]
Oct 20, 2022
28
Too Much is Just Right [Animation]
Too Much is Just Right [Animation]
Oct 24, 2022
29
Spec Changes [Work Ethic]
Spec Changes [Work Ethic]
Oct 26, 2022
30
Emphasize Objects with Collision [Graphics]
Emphasize Objects with Collision [Graphics]
Oct 28, 2022
31
The Price of Games [Grab Bag]
The Price of Games [Grab Bag]
Oct 31, 2022
32
Strike a Balance with Sound Effects [Audio]
Strike a Balance with Sound Effects [Audio]
Nov 2, 2022
33
Text Size [UI]
Text Size [UI]
Nov 4, 2022
34
Making a Living Making Games [Planning & Game Design]
Making a Living Making Games [Planning & Game Design]
Nov 7, 2022
35
Let Your Characters Shine [Effects]
Let Your Characters Shine [Effects]
Nov 9, 2022
36
Breaking Down Attack Animations [Animation]
Breaking Down Attack Animations [Animation]
Nov 11, 2022
37
Jump Physics [Design Specifics]
Jump Physics [Design Specifics]
Nov 14, 2022
38
Writing Game Proposals [Work Ethic]
Writing Game Proposals [Work Ethic]
Nov 16, 2022
39
My Feline Friend, Fukurashi [Grab Bag]
My Feline Friend, Fukurashi [Grab Bag]
Nov 18, 2022
40
Super Smash Bros. Melee [Game Concepts]
Super Smash Bros. Melee [Game Concepts]
Nov 21, 2022
41
The Fiend's Cauldron [Game Essence]
The Fiend's Cauldron [Game Essence]
Nov 23, 2022
42
A Small Window Into the World [Planning & Game Design]
A Small Window Into the World [Planning & Game Design]
Nov 25, 2022
43
Sharing Info Within a Team [Team Management]
Sharing Info Within a Team [Team Management]
Nov 28, 2022
44
Distinguishing Between Major and Minor Elements [Graphics]
Distinguishing Between Major and Minor Elements [Graphics]
Nov 30, 2022
45
That Was Then, This Is Now [Grab Bag]
That Was Then, This Is Now [Grab Bag]
Dec 2, 2022
46
Making Your Game Easy to Tune [Programming & Tech]
Making Your Game Easy to Tune [Programming & Tech]
Dec 6, 2022
47
Eight Hit Stop Techniques [Design Specifics]
Eight Hit Stop Techniques [Design Specifics]
Dec 9, 2022
48
Let Players Cheat the System [Game Essence]
Let Players Cheat the System [Game Essence]
Dec 12, 2022
49
Making Lead-ins Instant and Impactful [Animation]
Making Lead-ins Instant and Impactful [Animation]
Dec 14, 2022
50
Jobs in Game Development [Team Management]
Jobs in Game Development [Team Management]
Dec 16, 2022
51
The Potential of One Button [Planning & Game Design]
The Potential of One Button [Planning & Game Design]
Dec 20, 2022
52
Prep Your Proposals Hot and Fast [Work Ethic]
Prep Your Proposals Hot and Fast [Work Ethic]
Dec 23, 2022
53
Sora Ltd. [Grab Bag]
Sora Ltd. [Grab Bag]
Dec 25, 2022
54
Listen in Various Environments [Audio]
Listen in Various Environments [Audio]
Dec 28, 2022
55
Modern Quality of Life Features [UI]
Modern Quality of Life Features [UI]
Dec 30, 2022

Cast

1 credited
MS
Masahiro Sakurai
Masahiro Sakurai

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