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Series · 1968–1969Ended

Joe 90

7.0·1 season·30 episodes·25 min avg.·United Kingdom

Joe 90 is a 1960s British science-fiction television series following the adventures of a nine-year-old child, Joe McClaine, who starts a double life as a schoolboy-turned-spy when his scientist father invents a device capable of duplicating and transferring expert knowledge and experience from one human brain to another. Equipped with the skills of the foremost academic and military minds, Joe is recruited by the World Intelligence Network and, becoming its "Most Special Agent", pursues the ideal of world peace and saving human life.

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01
The Most Special AgentUp next
Sep 29, 1968·6.5

The Professor and Shane Weston use Joe to steal a Russian plane.

02
Most Special Astronaut
Oct 6, 1968·7.0

Joe takes on the most diffcult mission of his young career when he has to rescue 2 astronauts who are trapped on a space station.

03
Project 90
Oct 13, 1968·7.0

Mac's in trouble again and Joe saves him from the hands of Dr. Conrad using a hot air balloon.

04
Hi-jacked
Oct 20, 1968·6.0

Joe must discover the hideout a gun runner has been using.

05
Colonel McClaine
Oct 27, 1968·7.0

Joe leads an overland convoy carrying an extremely volatile compound across 200 miles of treacherous countryside.

06
The Fortress
Nov 3, 1968·6.5

When a agent is captured, Joe take on his patterns to save him from where he is being held.

07
King for a Day
Nov 10, 1968·6.5

An heir goes missing and Joe takes his place till the real heir is found.

08
International Concerto
Nov 17, 1968·6.5

One of WIN's top agents doubles as a world famous concert pianist, and Joe finds a new hubby.

09
Splashdown
Nov 24, 1968·7.5

When two scientists mysteriously go missing during plane crashes, Joe takes on the brain pattern of a US Air Force test pilot to so that Mac will not be the next victim.

10
Big Fish
Dec 1, 1968·6.5

Joe tries to salvage a missing submarine.

11
Relative Danger
Dec 8, 1968·6.5

A friend of the family father is trapped underground, which prompts a fast rescue operation with Joe leading the way.

12
Operation McClaine
Dec 15, 1968·6.5

Joe takes on a neurosurgeon's brain patterns in order to perform an operation on a writer who is dieing.

13
The Unorthodox Shepherd
Dec 22, 1968·6.0

Joe is given the brain pattern of a World Bank President to foil a forgery ring, Can Joe save the day.

14
Business Holiday
Dec 29, 1968·7.5

Joe is sent in to destroy an Army base that has been taken over by enemy forces. Can Joe new skills help him overcome the odds?

15
Arctic Adventure
Jan 5, 1969·7.0

When a bomb goes of in eastern alliance territory, they only person who can help is Dr. Kelvin so his patterns are transferred to Joe.

16
Double Agent
Jan 12, 1969·7.0

When 3 planes are shot down and the contents stolen, Joe is called in to take over the case, but the patterns given to him are those of a real killer.

17
Three's a Crowd
Jan 19, 1969·6.5

When his father is attracted to a beautiful American reporter who is suspected of being a spy, Joe tries find a way of outwitting her.

18
The Professional
Jan 26, 1969·7.0

Joe takes the brain patterns of a jailed burglar to help him enter the country and recover the money which a dictator was using to build weapons.

19
The Race
Feb 2, 1969·7.0

When the World Army challenges the World Intelligence Network to a contest, Joe takes on the brain patterns of a Monte Carlo rally driver to take part in a dangerous road race. Can Joe win the race for his team.

20
Talkdown
Feb 9, 1969·8.0

Joe takes on the patterns of another pilot and uses it to fly a plane, but problems soon arise and Joe life is put in danger. Can Joe Save the day and his life.

21
Breakout
Feb 16, 1969·7.0

Two escaped convicts kidnap the Canadian Prime Minister and demand a $1m ransom. Joe tries to save him but ends up captured as well.

22
Child of the Sun God
Feb 23, 1969·7.0

Joe is captured by a lost jungle tribe and offered as a sacrifice. His only chance of survival is to convince them that he is a god. Can Joe find a way out of the problem?

23
See You Down There
Mar 2, 1969·7.0

Joe uses another brain pattern to cause the shock conversion of a financial shark

24
Lone-Handed 90
Mar 9, 1969·7.0

The superboy dreams of becoming a sheriff, and takes part in a rip-roaring western.

25
Attack of the Tiger
Mar 16, 1969·7.0

Joe takes on the pattern on pilot so he could fly a VG 104 bomber so he can destroy a secret rocket installation.

26
Viva Cordova
Mar 23, 1969·7.0

Joe pretends to be the cousin of Juan Cordova who plans to expose of the corruption of a general.

27
Mission X-41
Mar 30, 1969·7.0

Joe takes on the patterns of a top virologist to steal the formula for the antibody for virus X-41 from a secret laboratory, can Joe save the day.

28
Test Flight
Apr 6, 1969·7.0

Joe becomes an expert in two further fields - those of computers and explosives - whilst cornering a saboteur, can Joe stop him from completing his plan.

29
Trial at Sea
Apr 13, 1969·7.0

A disgruntled ex-employee threatens the maiden voyage of the new Hoverliner

30
The Birthday
Apr 20, 1969·6.0

Joe celebrates his tenth birthday, and relives the most exciting and remarkable year of his life

Cast

4 credited
Len Jones
Joe 90 (voice)
Rupert Davies
Professor Ian "Mac" McClaine (voice)
KA
Keith Alexander
Sam Loover (voice)
David Healy
Shane Weston (voice)

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